Chain Lightening

Settings & Setup 

  • Game #8 (Heartbeat)
  • Health Setting: choose one appropriate for the skill level
  • Time: 30 seconds to 2 minutes
  • 1 vest on a BOB/Wavemaster/Bag
  • 2 – 10 people per bag
  • Skill Level: Beginner to Intermediate color belts


Line up the students in front of the bags with the 2020 Armor vest on the bag and start the game.

Each person in the line delivers 1 kick or punch and runs to the back of the line. You can tell them which kick or punch to do as well.

The purpose of the game is for the whole line to prevent the health bar from going all the way down to the end. This is an exercise in speed as well as team cohesion.

If the line manages to keep the health from going all the way down by the end of the time limit, they win. If they do not, they lose.

You can have two lines and have them compete against each other.

If the lines are finding it too easy, increase the health setting and/or the time settings. If they are finding it too hard, reduce the health and/or time setting.

What They Are Learning

In this game, the students are learning to use their speed to accomplish a task.

You can use this opportunity to describe to the students the importance of speed as it pertains to a strike or a block. The faster the technique is, the harder it is to see and the more effective it will be.

Speed also builds up great reaction abilities so that they can respond to a strike as well.

Lastly, because this is a team game, you can also use this as an opportunity to show the value of working together towards a goal. If one person is too slow to get out of the way after the kick/punch, it will impact the whole team. They must get into a good rhythm to ensure success as a team. Students must communicate effectively to their team members when they are slowing the group down and celebrate the ones contributing positively to the group.